Meet the spartans buff baby finn

Pokémon Gym Leaders / Characters - TV Tropes

meet the spartans buff baby finn

from This Isnt Sparta · Star Wars Adventure . Baby Finn's song: "I'm a buff baby that can dance like a man. .. adventure time meets Studio Ghibli (Spirited Away, Ponyo, Kiki's Delivery Service, My Neighbor Totoro and Princess Mononoke. When people name their body parts — particularly their arms — they're probably saying Meet My Good Friends "Lefty" and "Righty". Well, this trope is where. There are no upcoming events to display at this time. November Nov Subscribe to filtered calendar. Add to Timely Calendar · Add to Google · Add to.

About halfway through the movie we realize Wendy is the main character's pistol. Iron Man 2 has Hammer's bunker-buster mini-missile he calls "the Ex-wife". In Dragonslayerthe title spear's name in Latin is Sicarious Dracorum. From Paris with Love: Played for laughs in The Rundownwherein Travis attempts to intimidate his foes by implying phenomenal martial arts skills by wriggling his feet, first one, then the other, while telling them that the one is called Thunder and the Other is Lightning.

In reality, he's trying to intimidate them enough that they won't fight him because he doesn't know any martial arts at all. A Game of Shadowsthe commander of the soldiers stationed at the Heilbronn arms factory refers to one of his artillery cannons as 'Little Hansel'. In Deep Risingthe charter boat's twin engines are named "Jezebel" and "Hercules". Do NOT touch his ladies. In SerenityJayne uses another gun with a name, a submachine gun by the name of "Lux".

It was named after a poster on the Firefly message boards, LuxLucre, who died of pneumonia shortly after the feature film Serenity was announced. According to the novelization, that submachine gun was called "Phoebe". In Canyon PassageHi's mandolin is named 'Mandy'. He does seem very fond of it, and refuses to swap it for a gold pocket watch Johnny offers him.

RagnarokSkurge has two assault rifles that he nicknamed "Des" and "Troy", because together they "Destroy" things. He also talks to it. In KrampusHoward's beloved Hummer is named 'Lucinda'. Lewis Dinkum has a habit of naming his favorite firearms and other thingsincluding his Smith and Wesson M revolver "Georgette" and "Vicky" his Vickers machine gun.

Only the shit I love. In Fair Gamethe hunters' tricked out hunting truck is named 'the Beast'. The truck is regarded, and used, as a weapon as well. In Smokin' AcesSharice's 50 cal. Used to encourage discipline in the cadets. Which is strange, since Roland wielded Durendal and the word Balizarde never appears in the poem.

In Stephen King's Firestarterone of the government operatives his nickname is "O. This is probably inspired by the nicknaming of vehicles in the military during real world wars. There's also the "Yen Lo Wan", a Centurion.

She then mocks a nearby guard who commented he named his gun Tabitha. This is less common in the Clans, probably because most Clan MechWarriors don't so much own their own 'Mechs which technically belong to the Clan as a whole and are likely to get assigned different ones from a common pool over the course of their career. Natasha Kerensky, the legendary Black Widow, does dub the custom Daishi she earns after returning to Clan Wolf "Widowmaker", but by that point she's already spent much of her life in the Inner Sphere and had time to "go native".

He makes a joke about the name when he has to fight a pair of female twins. Although no actual names are mentioned, the proud warrior race of the Fremen in the Dune series have very close relationships with their knives.

When the main character mentions they sound "pretty ferocious" prior to meeting any, his father responds "By all accounts. They compose poems to their knives". It is later revealed that a stranger who carries a fremen knife would be accepted in any fremen community. Averted by Mercedes Lackey in her Heralds of Valdemar series. Fighters operate under the philosophy that one weapon is as good as another; the only sword which has a name is an Empathic Weapon which turns out to be a woman's spirit contained in a sword.

I Call It "Vera"

Several main characters give their musical instruments names, however. Defied in Exile's Honor, when Alberich thinks of his old weapons instructor in Karse. If a student ever named his weapon, the weapon was either melted down if it belonged to the school or returned to the student's home if it belonged to the studentthe student being prohibited from using it.

Alberich makes a note to do the same now that he's a weapons instructor himself. Somewhat subverted but mostly played straight in her Tales of the Five Hundred Kingdoms series, where having a named weapon say, Galgraling the Wyrm Slayer will invoke Tradition the ambient magic in the land and give you an advantage should you meet an actual Wyrm. Championshowever, do not name their swords — they can make any blade magical. In Saberhagen's Book of Swords series, the swords have names, though this is more a case of Named Weaponssince the names are not personal nicknames but were given by their creator the god Vulcan before distributing them throughout the world.

The reason, in addition to the fact that he considers the actual name melodramatic, is that it contains the soul of its namesake. There's also "Spellbreaker", a length of chain with the Anti-Magic property of breaking any spell it hits.

Vlad named it not because of sentimental attachment or mental instability, but because he was told that it would be a good idea to give it a name. The Long Ships by Frans G. Bengtsson features a pair of vikings who name their favorite swords "Bluetongue" and "Redbeak". The child's fencing blade Needle would be an exception and follow this trope. Also featured is the pirates' massive cannon "Long Tom", said to be large enough to launch a fully grown Indian out of.

Her anime outfit gets this in Let's Go, Pikachu! Only just, but she wears her iconic anime outfit in Yellow and Puzzle League, and a similar outfit in Let's Go, Pikachu! In the first generation games, Misty insists on using Stat-boosting X-Attack, X-Defense, and Harden on her Starmie that get in the way of her " all-out offensive " by strengthening its least effective move Tackle and shoring up its Physical defenses, when its only real weaknesses were against Special types.

The only physical weakness you could conceivably exploit in the first generation would be Beedril's Twineedle, which it would only have if you ground one's level up to Wears a crop top in both Yellow and the Let's Go games.

Beauty, Brains and Brawn: Misty is first discovered in Gold, Silver, and Crystal on a date up at the Cerulean Cape, which the player interrupts scaring off the apparently rather shy boy she was with. In FireRed and LeafGreen, one of her Fame Checker records declares that she's had high hopes for a date at that very spot.

When you meet her in Gold, Silver, and Crystal, you catch her on a date. She doesn't take this well, to put it simply. Misty's brutal Starmie-Bubblebeam combo is whole level above any other attack you've seen in the first gen games up until then. As a bonus, depending on what generation you're fighting her in, it's your first boss with a stat-degrading technique Bubblebeama Confusion-inducing technique Water Pulseor a Burn-inducing technique Scald. Everything's Better with Spinning: In Let's Go, Pikachu!

Between Generation I and Generation II, she stopped wearing her hair in a side ponytail and cut it shorter. Not altogether that fiery; at worst she can get a little irritable. Trains two of them, but Starmie especially. It also has Recover in the remake, so if the player doesn't hit it hard enough or doesn't have a priority move, Starmie will just heal off the damage immediately in the next turn.

It should be noted that Kasumi pretty much means the same in Japanese. A redhead with long legs who walks around in swimsuits, and mostly bikinis at that. Not until Generation V did we meet a female Gym Leader who showed more skin. In Round 2, it's replaced by the more powerful Wigglytuff, possibly referring to the fact that her anime version once tried to catch the Jigglypuff that stalked her group.

She has a Golduck in the Johto games and their remakes and a Psyduck in Stadium, referring to her anime counterpart's association with Psyduck before Togepi is introduced. Let's Go outright replaces her Staryu with Psyduck.

Adventure Time! Finn's Buff Baby song

If you take a Togepi following you to her gym in HeartGold and SoulSilver and talk to it, it begins crying softly. A handy side-effect of her Walking Swimsuit Scene. While it doesn't appear as much in game, where she only refers to the player character as "Sweetie", it's played up in promotional and expanded material as well as the anime and a few manga. In the Johto games, she finds the player character to be a nuisance only to reconsider at the sight of the eight Johto badges.

After a battle with her, she reveals she wants to go traveling to fight other strong trainers. Thinks Like a Romance Novel: Has high hopes for finding a boyfriend or at least getting a date at the Cerulean Cape. According to her title. Though she loses it in Generation II.

Tomboy with a Girly Streak: Though she does react poorly to you at first in the sequels, she eventually warms up, and will even call you out of the blue once you get her number to thank you for kicking an intruder out of her Gym.

The Tsundere side of her wasn't present in the first generation games, but was probably added to match up with her anime incarnation's personality.

Her age seems to vary a bit between the games. Initially, her art made her appear of a similar age to Red due to the proportions of her sprite, etc which is a large part of the reason she was chosen as a fixture of the anime over, say, Erika or Sabrina. And of course Yellow matched the anime exactly.

meet the spartans buff baby finn

GSC seemed to age her up an appropriate amount compared to the time that passed, although she was noted as looking a bit older than you'd think And then FRLG comes around, and while it's still a recognizable Misty, she's a decent bit sportier than in RBY, and appears to be in her mid-to-late teens. And then HGSS rolled around, and combined with her revised dialogue, makes her appear in her teens to early twenties in the GS timeframe. This was carried forward whole-cloth into Gen 5. And given that they all have built-in slaves, they will definitely play nicely with your existing speedlights.

The AU distributor of AlienBees confirmed that they are shipping to different countries, which will be good news for some of you who are outside the US. And with the upcoming " Einstein " versions, ABs get even more interesting as the light color issues are supposedly vastly improved.

A lot of other improvements coming, too. I'll be keeping tabs on that. Getting off of the Couch Yeesh, I feel like I just went through a therapy session. And believe me when I say that is an honest a look as I can give you into my thought process on buying personal lights. And six months after I started, I am both well-equipped and yet strangely in limbo as to what I will do next.

meet the spartans buff baby finn

So in some twisted way, I hope that this has been of at least some help. Hell, it probably just left some of you more confused. I am a little conflicted in that I now know enough to have prompted some questions I did not know to ask at the start of the process. This is too important a decision to go on just one person's say so.

Your opinions certainly will help others make better decisions. Please share them with us. Words Photos Got a question? Hit me on Twitter: Strobist Permalink On Assignment: Planes and Arrows As part of a long-term project I am working on with a local school, I popped into the gym after school recently to shoot archery practice. And it brought to mind a quickie tip for lighting big spaces.

meet the spartans buff baby finn

A gym is a big-volume place, full of ugly light. You can't hope to light the whole thing very effectively with a few speedlights. But you can light selective planes and create the illusion that large, 3-D areas are lit -- even if you can only place lights at the periphery, lest your lights get skewered. That's what I always do when assessing an area to light. A quick shot on auto exposure and daylight balance lets me know how much ambient there is, and what color it is.

meet the spartans buff baby finn

Not much, and puke green. And honestly, the darker a big room is within reason the better as far as I am concerned. With big areas, I want to give myself a friendly aperture to be able to hit with strobe when I build it back up.

Strobist: November

Step two, is to knock out that ambient while leaving myself as much ability to light as possible. In fact, I probably still have a stop or so of leeway, in case I need to adjust my strobes' exposure by remote control by just tweaking my aperture setting later. Just enough, but not too much on your new, ambient-killing exposure. Not an easy thing to do with speedlights at distance. Make life as easy on yourself as possible. Just light the planes you are going to shoot -- be they walls, targets, people or whatever.

Strobes 1 and 2 are lighting my shooters. Not much -- just enough to give them a little wrap detail and keep them from being a sillo. And you could easily light this whole thing with just two flashes if you were cool with the shooters going black.

That's a pick 'em, or an easy out of you did not have enough flashes. The two lights nearer to the camera 3 and 4 are lighting the targets. I aimed the left flash at the right target area and vice versa, for even coverage.

Ditto for my archers. Another consideration here is that my lights are lighting both shooters and targets without being in the line of fire. I thought about placing them between the shooting alleys near the arrows' flight paths.

Then I watched some of the shooters warm up. They aren't making SBs anymore. And not that this light is anything major special, either. But remember the sickly pea soup we were in a few minutes ago -- it is that difference that is important to me.

meet the spartans buff baby finn

Once we have lit the two planes, I can use the same setup to grab a detail shot, too. And it looks completely different with a longer lens -- almost as if that now visually compressed space is not even there. If I want to adjust the exposure liking this one a little more saturated that's an easy fix by varying the aperture.

No need to adjust the actual lights, as the whole thing is built on flash. Your aperture is now your volume control. But the important part to me is producing a series of portraits of middle schoolers who are mastering their environment. The project will ultimately be aimed at incoming 6th graders, who are looking at middle school with mixture of garden-variety fear, and total, unadulterated fear.

So after the practice, I grabbed a portrait of the best archer in the group. And just like the above photos, this one is built with lighting on planes -- albeit in a different sense. Their gear is pretty spartan, with nylon reusable targets and arrows of rather dubious fletching. We used three of the better arrows, and posed our archer against the target. There were only a couple of minutes to shoot, as class was ending and he had to go.

The target is much lighter in tone especially at the edges than is the archer, and I wanted to switch that relationship around, to place emphasis on him. In the same way we can light planes, we can choose to exclude them -- even if they are practically adjacent.